FBX Import At Runtime

I know many discussion has been made for this topic…
I did many tests to import FBX at runtime in unity and I’m testing more. The fbx file has to be in ASCII format when imported. It needs to export to ASCII from 3dsMax or Maya. ASCII FBX file has bigger size depending on the file. In the other hand, the binary fbx format has a smaller size compare to ASCII. My script works with ASCII FBX (for most models). It uses a parse method to read all the plain text, including vertices, triangles and normals in a FBX file and constructs the mesh in GameObjects. The problem is size of model and speed of import. Asset Bundles is not a good solution :frowning: If anyone knows a method to import BINARY FBX at RUNTIME please share your knowledge :slight_smile: Also, if you know how to deserialize binary fbx to ASCII fbx in Unity at runtime please let me know, that would help me a lot. Thanks :slight_smile:

I need to deserialize FBX from Binary to ASCII. Because this is a reduced version

P.S
Sorry for my English or any syntax error written here.

Join the request, I recently moved to work with Unity3D after working ( in the last decade ) with many other 3D engines and they all had a basic and easy way to load models from the server at run time.

@milot

Did you use some lib or dll from third party?