I’m importing a couple of models (fbx) to use in my dungeon. These models share materials and textures.
I set the material generation to “By Base Texture Name” and “Local Materials Folder” since they are all in the same folder.
What I would expect is, that Unity imports the texture and material for each unknown material it encounters when importing.
Instead I end up with a .fbm folder for EACH model with all the textures it uses.
This means that i got only one “rock_03” material in the Materials folder, but i got a .fbm folder with the same texture “rock_03” for EACH model that uses said material.
When I open the texture browser i got 25 “rock_03” textures, but I got only one material (named “rock_03”;), that uses only ONE “rock_03” texture.
How do I get rid of the other 24 useless textures? Can anyone give me a hint what I am missing?