I am getting an odd error where an animation from blender is shown correctly in the importer, but when I click apply and then click the actual animation, it has been rotated backwards toward the sky by about 5 degrees. Which makes my character look like they are constantly walking up a hill.
I have tried messing with all of the import settings and I cannot get anything to make a difference.
What is odd is my idle animation always works fine, but any animations imported afterward screw up.
I have read the answers concerning rotation problems from blender to unity but that doesn’t seem to be the same thing, as those all seemed to be a full 90 degrees off. where mine is just enough off to look bad.