FBX Import from Cinema r12

Hi

I have a problem with the texture Import from fbx files, usually Unity3d create a folder .fbm for the texture and will mapped automaticly, but it doesn’t work. The fbx files created in Cinema 4d r12 and the texture should be integrated.

It imports just the models and the textures have to mapped separately. Thats cost a lot of time, is there any other possibility?

Also i have installed the plugin for Unity to work with Cinemar12.

Sorry for my bad english and tanks for any reply.
Best regard!

I use 11.5 and I’m not quite clear on your issue, but here’s a thread were I describe an Cinema 4D-fbx import process that works for me:

http://forum.unity3d.com/threads/71814-Still-can-t-get-C4D-textures-in-Unity.?highlight=davedev