FBX import issue or 3ds max issue ?? >>Urgent help<<

Why my 1 object is coming straight and others are coming tilted inside unity ??

Is something needs to be checked in 3ds max or inside unity ?

Please help me

Thanks for your time.

Inside Max /while exporting.
In 3ds max z is “up”, in Unity y.
There’s an option in the fbx exporter to automatically switch those two axes.
Or you could do it inside max by hand or with a script.
Basically it’s about checking your local axes in 3ds max and adjust them according to your needs.
If you continue to have problems you can try a reset xform in max in order to reset your transformations. (Under utilities. )