Using XSI, I exported animated mesh in FBX format.
When I imported it to Unity,
The animation work properly,
but there are weird deformation with the mesh.
I tried importing FBX file back into XSI, and there was nothing wrong with it.
Can someone help me with this?
I built a rather complex and ineffective rig,
Could this be a possible cause?
http://www.cg-site.net/products/145255
![alt text][1]
[1]: http://www.cg-site.net/products/145255