FBX import mesh weird deformation

Using XSI, I exported animated mesh in FBX format.

When I imported it to Unity,
The animation work properly,
but there are weird deformation with the mesh.

I tried importing FBX file back into XSI, and there was nothing wrong with it.

Can someone help me with this?

I built a rather complex and ineffective rig,
Could this be a possible cause?

http://www.cg-site.net/products/145255

![alt text][1]
[1]: http://www.cg-site.net/products/145255

How many bones do you have on each vertex? Unity can only handle up to four (and only with the quality settings turned up). Make sure you limit it to that!

I've limited the number of bones per vertex to 4. It still got issue. How do I tune quality setting?

1 Answer

1

Got it solved now,
Basically I’ll have to go to
Edit → Project Setting → Quality
and increase blend weight to 4 bones.

2 Bones were set as standard.