FBX Import Neutral Pose Issue

Hello. I am having an issue when I import my FBX from Softimage into Unity. On my models I have set neutral poses on my objects to give them the zero’d out values (transform, rotation, and scale) I want for them. This creates a null at the neutral pose position and parents the object to the null.

When I then import this FBX into Unity it seems to discard the neutral pose null and offset the object’s position in space. This defeats the purpose of the neutral pose and makes it so if I zero out the object’s transforms it ends up at the parent’s origin which is not what I want. I’ve tried reimporting the FBX back into softimage and it maintains the neutral pose nulls.

Any idea what is causing this or how I can fix it?

Still can’t figure out why Unity is doing this. Is this a bug? I’ve noticed that if an object has animations then sometimes Unity doesn’t delete the neutral pose nulls.

If you could provide screen grabs of what it looks like in softimage and what it looks like in unity may help to determine the problem and get you an answer quicker.