Some FBX files imported from 3DMax are coming in with RGB values on the materials set to gray rather than the white I have set in Max.
Anyone else seen this … is there a solution short of having to go through them all and adjust manually?
Generally, if materials are importing as grey, this is Unity creating a default material in place of missing/unsupported material:
http://forum.unity3d.com/threads/material-texture-faq.244786/
Unity 4.x will only generally only import diffuse RGB values set on ‘Standard’ material types. There are a multitude of unsupported material types in 3D packages due to the history of providing materials with shaders and values for a multitude of different uses, generally for rendering off-line. We are working on improving the breadth of material types whose values can be imported/converted for 5.x but in the mean time make sure you use the standard material and set the RGB value in the diffuse.