I’m importing from an FBX with an assigned material name, but Unity seems to be using the name of the texture image filename as the material name. On the left is the dump of the FBX file, on the right is the inspector for the mesh. The name of the texture image is ‘longthinstone.png’ and Unity is calling the texture ‘longthinstone’ instead of the name of the material, ‘StoneConnectorBlue’. Is this behavior the norm or are there options to control it? This is Unity 4.7.2
thanks
John Mott
Meshola.com
