I have a strange behaviour that I cannot understand and need some enlightenment.
I’ve made a simple human model (mesh with skeleton) with a few animations in blender. If I export the model with one single animation strip from blender and import it into Unity (2019.3) all works fine.
But if a make one action for each animation inside Blender and import that FBX in Unity the Inspector shows no content under the Model / Materials tab, the Rig tab looks normal and the Animations tabs shows just Import Constraints and Import Animation (which is checked btw). But not information about the animations.
Inside the Project-Viewer all is shown correctly. Event the Inspector show correct informtaion when I select any of the sub elements (mesh, animations…), so the FBX itself appears to be OK. (have even successfully imported the same FBX into UnrealEngine)
I hope anyone can help me understand what I’m doing wrong. Thanks in advance