Hi,
I tried Unity 3.5 today, expecting a smooth project upgrade as always, but this time I was badly surprised when I found the the FBX importer was not working as it should (or as it has been working in the past).
In an animation clip where I have no rotation keys (just an initial and final one with the same rotation), I’m getting every other key in z and y going from 0 to 180 degrees, and every other key in x going from 0 to 90.
Does anyone have any idea at all on what could be going on?
Best regards,
Alex
Now I’m also getting “type == m_TransformInfo.transformType” errors in the console.
After a couple of quick tests it seems that 3.5’s importer doesn’t deal well with negative x scale in meshes. If there’s a mesh (in my case a plane) that has x scale = -100 in 3ds max, as soon as there’s more than one key in the animation clip, rotations in x,y,z go haywire.
I won’t have time to file a bug report anytime soon (my project is way too large to submit as a bug report), but when I migrate to 3.5 I will, if this issue remains. For now it’s back to 3.4 for me.