FBX Importer makes 3x more tris than the original object

We are trying to figure out why when importing an asset from Maya into Unity 2.6.1 that our tri count goes from 1388 in maya to 4.2k in Unity? Any thoughts?

Included is a screen grab from maya stats and unity stats…

282526--10154--$phshstats_200.jpg

This is a common issue. What’s happening here is that the stats are showing how many tris need to be rendered by Unity, not how many tris are in the scene. For most dynamic lighting conditions, Unity has to render a tri more than once.

To explain better, make a cube in Unity. A cube has 6 quad faces, thus it has 12 tris. Now, this should mean that the stats will say that the scene has 12 tris in it, but now, add a point light. The number of tris will double to 24, because each tri’s appearance is computed twice. Adding a second point light will mean the cube has 36 tris.

Note: Changing a material on an object to VertexLit in a scene with many dynamic lights will reduce the tris back to what it should be.