FBX Importer subobject settings

I have an asset imported from 3dsmax. It contains several individual meshes. When I select an individual mesh and change its settings it affects all the other meshes in this asset. How to apply separate fbx settings to individual meshes? I hope someone will know and be willing to share... Thanks in advance, Tomek

for what? ‎

1 Answer

1

You can't do that. You'll have to separate those objects from the FBX file if you need different import settings.

In fact I have both octagonal and round shaped meshes in the same file. I wanted to get round shapes smooth and octagonal ones sharp. To achieve that I need to set separate smoothing angles under lightmap UVW. I found that in order to keep the prefab reference I can duplicate this asset and disable some objects in "original" and then disable the rest in duplicate. tomekkie 0 secs ago

Oh sorry, I meant is how to reference the public static class, and I already found that solution. int value = AnotherScipt.instance.variable;