I’ve tried everything from watching old import videos to scanning questions here and cant figure this out. When I import vehicles/objects from Daz3d they are fine and all textures are the way they should be. As soon as I import a character using the exact same options through FBX exporter they appear all white in unity3d. Any ideas? Thanks.
During exporting? I thought I did but maybe I messed something up. What should the settings be? On the exporter I always select Figures, Props, Animations and Morphs under “Export Options.” Also Under “Output Options” I usually check Embed Textures, Collect Textures To Folder, Merge Clothing into Skeleton, Allow Degraded Skinning and Scaling.