Hello, I have an FBX file I have imported from Maya. It work mostly, but all the weights are only 100% bound to a bone. When I view the file in quicktimes FBX viewer it looks fine, but not in unity.
I can’t find any import settings for this either.
Hello, I have an FBX file I have imported from Maya. It work mostly, but all the weights are only 100% bound to a bone. When I view the file in quicktimes FBX viewer it looks fine, but not in unity.
I can’t find any import settings for this either.
Of course. Every vertex can be bound to 4 bones. The resulting weight is normalized and will always be 1.0.
A simple example with 2 bones:
a vertex is bound with 1.0 to bone1 and with 9.0 to bone2 the resulting weights are:
bone1: 0.1
bone2: 0.9
If you bind a vertex to only one bone it will always have 1.0 weight since it’s the only “thing” that affects the vertex.