FBX - Importing Visibility Animation to Unity

Hi,
this video is about new fbx import features for 2017.1 (in detail, its about the visibilty animation):

My question: How can I export it from 3ds Max to Unity? I cant find any documentation about this. I tried the animatable visibility parameter in 3ds max (which is a float between 0 and 1) but Unity seems to ignore it. In the beginning of the series, he talks about DCC in general (including 3ds Max), so I assume this is not a Maya only feature!? And if so - why?

Thanks for your help!
regards
mario

… ok sorry, it was my mistake. Visibilty Animation in 3ds Max is working! Just animate the visibilty property in the object properties and it will work :slight_smile: