FBX Importing Way too small

hi guys,

im having trouble importing .FBX files from 3DS Max to Unity.

this is what ive tried:

  • I have set the unit setup in Max to Meters

  • Exported my geometry as an .FBX file with unit setup of Meters

  • Imported the new .FBX file into Unity and BAM! its a 100 times smaller than that of a .3DS file with the same unit setup

anyone come across this before and know what i might be doing wrong?

thanks

You need to change the ‘Scale Factor’ in the Unity import settings for the asset. Click on the fbx inside the project asset browser and in the inspector window you will see that its probably defaulted to 0.01. Change it to 1 and it will be 100 times bigger.

Thanks Elbows,

that enlarged up the asset a little bit however still isnt to the same scale as a .3DS file i imported

–MESH 1–

  • The Max file in max is set to Meters
  • The scale of the exported .3DS Mesh in Unity is set to default 0.1

–MESH 2—

  • My secondary mesh in max is set to meters
  • My secondary mesh scale in unity is set to 1.0 though is still heaps smaller than the .3DS file

any clues?

thanks again