FlashX
November 17, 2013, 11:43am
1
hi guys,
im having trouble importing .FBX files from 3DS Max to Unity.
this is what ive tried:
I have set the unit setup in Max to Meters
Exported my geometry as an .FBX file with unit setup of Meters
Imported the new .FBX file into Unity and BAM! its a 100 times smaller than that of a .3DS file with the same unit setup
anyone come across this before and know what i might be doing wrong?
thanks
elbows
November 17, 2013, 1:45pm
2
You need to change the ‘Scale Factor’ in the Unity import settings for the asset. Click on the fbx inside the project asset browser and in the inspector window you will see that its probably defaulted to 0.01. Change it to 1 and it will be 100 times bigger.
FlashX
November 18, 2013, 1:36am
3
Thanks Elbows,
that enlarged up the asset a little bit however still isnt to the same scale as a .3DS file i imported
–MESH 1–
The Max file in max is set to Meters
The scale of the exported .3DS Mesh in Unity is set to default 0.1
–MESH 2—
My secondary mesh in max is set to meters
My secondary mesh scale in unity is set to 1.0 though is still heaps smaller than the .3DS file
any clues?
thanks again