fbx loads faster in fresh project

hello,

i have been working for some time on a project and now i experience the following problem:
after exporting an fbx from max, reloading in unity takes too much time (15minutes).

the same fbx file in a fresh project loads in 1 minute.

where is the problem?

i dont want to assign materials an place trees from scratch.

thanks

alex

The problem is that in a fresh project you have just the one .fbx, in a big project, you have loads of scripts, materials and stuff that is slowing it down. If you want to speed your Unity up, then just delete old things you don’t use in your project anymore.

– David

thanks for answering.

the strange thing about it is, the problem came from one day to the other.
yesterday the loading took 1 minute, today it takes too long. importing the same fbx with an other name as a copy is very fast.

now explain me this:

  • when updating my fbx scene1.fbx (overwriting in max) reloading in unity takes 15minutes
  • i create a copy named scene2.fbx, loading takes 30 seconds
  • i overwrite scene2.fbx with max, loading takes 30 seconds

the only difference between scene1.fbx and scene2.fbx is the whole material settings.

so the problem is neither in the scene, nor in the fbx.