Fbx material export problem

Hey,

I am animating in 3ds max and want to have my textures swapped for making my character blink,

The way i went about it is i used a multisubobject with 2 materials one for eyes open the other for closed.

in order to swap i used a material modifier and set that up with a dummy controller. In 3ds max it works perfectly fine, but i have yet to find a solution to export it.

Any alternate ideas to get this working would be amazing!!!

Unity doesn’t support multi-subobject materials afaik.

You already have the UV’s situated in Max so best to find the solution for Unity. There are a couple ways to do this though. I’m apologize for being short on specifics because I haven’t attempted this technique.
Any reason you didn’t attempt a simple 3D morph like this super basic example?
https://www.dropbox.com/s/d11ljrjw9792e2d/EyeBlinkMorph.avi?dl=0

Some additional info from searching.

Pretty awesome example of 3D with swapping 2D textures in Unity.