fbx model falls through ground ??

I successfully imported an FBX model into Unity. I added rigidbody and a mesh collider (also added a collider with Unity’s FBX import panel). The model just falls through the ground (a plane) ?

Any ideas please ?

Fixed: I made it a convex collider and it doesn’t pass through now.

Thanks!

how ironic… this topic was made for you ask help… BUT you ended up helping me instead!.. i did know i had to add a rigid body… it worked! it worked!

Follow the Lerpz tutorial. I wish more people would value the tutorials on this site.