I’ve create a model from Blender and exported it as .FBX file. However when I import this into Unity, the surface is missing.how can i fix?
Screenshot attached:
in Blender it look like this:
in Unity it look like this which only shows it inside:
I’ve create a model from Blender and exported it as .FBX file. However when I import this into Unity, the surface is missing.how can i fix?
Screenshot attached:
in Blender it look like this:
in Unity it look like this which only shows it inside:
Looks like the normals are facing the wrong way. Select the faces in Blender and hit CTRL+N to recalculate normals or CTRL+F and select “Flip Normals”.