FBX Model Mesh Phong Angle Smoothing Issue

I model in C4D and export to FBX.

My model mesh looks like this in C4D:

And looks like this in Unity:

5365782--542856--upload_2020-1-13_9-54-34.png

How do I get the Phong Angle to appear in Unity?

Thanks.

Well, for anyone interested, I was able to figure this out using the Import Settings:

1 Like

Thanks for sharing.

I suspect this has to do with programs like C4D having a different approach to Smoothing.
So the solution is to calculate Normals and smoothness from angle instead of importing?