I model in C4D and export to FBX.
My model mesh looks like this in C4D:
And looks like this in Unity:

How do I get the Phong Angle to appear in Unity?
Thanks.
I model in C4D and export to FBX.
My model mesh looks like this in C4D:
And looks like this in Unity:

How do I get the Phong Angle to appear in Unity?
Thanks.
Thanks for sharing.
I suspect this has to do with programs like C4D having a different approach to Smoothing.
So the solution is to calculate Normals and smoothness from angle instead of importing?