FBX Model messed up when imported into unity from 3ds max

Model is ok in 3ds max. See image below.

Image below is from Unity with imported fbx exported from 3ds max:

What am i doing wrong please ?

use ResetXform and check for inverted normals!

That’s definitely flipped normals. Add the normals modifier and Flip them and unify. Check in xview for normal aligmment.