Model is ok in 3ds max. See image below.
Image below is from Unity with imported fbx exported from 3ds max:
What am i doing wrong please ?
Model is ok in 3ds max. See image below.
Image below is from Unity with imported fbx exported from 3ds max:
What am i doing wrong please ?
use ResetXform and check for inverted normals!
That’s definitely flipped normals. Add the normals modifier and Flip them and unify. Check in xview for normal aligmment.