Dear Unity Community;
I have exported an animated character models as individual FBX files (one file for each animation sequence for the character). When I do so, I have been exporting the texture (though the Max 09 exporter) along with it.
However, I now have almost a gig worth of duplicate texture files.
My question is, do all the individual @anim FBX files need their own texture, or do I only need a texture for the primary (non - @ labeled mesh) character mesh? I have a number of animated objects in the game, and being able to just use a single texture would be of great help to me.
Kimberly Unger
Bushi-go
twitter our Unity project at: Agiliste