FBX runtime importer libraries question

Would anyone happen to be know the answers to any of these questions:

  1. It seems like it’s theoretically possible to create a dll in windows or bundle for Mac that allows FBX data to be parsed into unity at runtime. Is that correct?

  2. Building the importer library using the Autodesk SDK is one thing, how do we tell unity what to do with the information?

  3. We’d like the FBX models to be imported with the legacy rig for instance. Are the editor class scripts available when importing through the dll/bundles at runtime? Obviously it’s possible to make an editor plug in that does importing in a custom way identifying legacy as the chosen animation component.

  4. Do the animations import at runtime in the same they do in the editor? Intelligently breaking them up.

Ps- I posted this in the forums as well, so moderators feel free to deactivate or merge if that is offensive.

hello my friend, just now , i’m do the same thing with you,but I met a problem, when i try import fbx animations, i don’t know how to binding my modle in unity, make my modle settings like the fbx.Do you finished it? if you finished or you know how to binding modle in unity,can you help me,thank you.