Would anyone happen to be know the answers to any of these questions:
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It seems like it’s theoretically possible to create a dll in windows or bundle for Mac that allows FBX data to be parsed into unity at runtime. Is that correct?
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Building the importer library using the Autodesk SDK is one thing, how do we tell unity what to do with the information?
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We’d like the FBX models to be imported with the legacy rig for instance. Are the editor class scripts available when importing through the dll/bundles at runtime? Obviously it’s possible to make an editor plug in that does importing in a custom way identifying legacy as the chosen animation component.
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Do the animations import at runtime in the same they do in the editor? Intelligently breaking them up.
Ps- I posted this in the forums as well, so moderators feel free to deactivate or merge if that is offensive.