# fbx shading problem...

**URL:** https://discussions.unity.com/t/fbx-shading-problem/58770
**Category:** Questions & Answers
**Created:** [December 25, 2012, 11:45am UTC](https://discussions.unity.com/t/fbx-shading-problem/58770 "2012-12-25T11:45:41Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Collapse](https://avatars.discourse-cdn.com/v4/letter/c/e5b9ba/32.png) [@Collapse](https://discussions.unity.com/u/Collapse)
#### Post date: [December 25, 2012, 11:45am UTC](https://discussions.unity.com/t/fbx-shading-problem/58770/1 "2012-12-25T11:45:41Z")

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Hey guys, I have this problem that if I import an object from blender to unity it makes a weird shade and I have the fbx importer set to calculate tangents and split tangents… Maybe you can help… Image is attached… Thanks! ![alt text](https://dub1.discourse-cdn.com/unity/storage/temp/6054-blender-problem.png)

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### Author: ![Collapse](https://avatars.discourse-cdn.com/v4/letter/c/e5b9ba/32.png) [@Collapse](https://discussions.unity.com/u/Collapse)
#### Post date: [January 18, 2013, 7:32am UTC](https://discussions.unity.com/t/fbx-shading-problem/58770/2 "2013-01-18T07:32:22Z")

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Comment had the answer…
