Not sure if anyone else is having this issue but currently I’m importing my objects from 3DS Max as FBX files, but they’re not coming in in the correct scale.
I have my scale in 3DS MAX set to CM/CM, and I apply no scaling on export.
When Unity imports them, there’s no scaling on the object there either but everything I import is precisely 33% larger than it should be.
I’ve been going back into 3DS MAX and scaling everything down to 75% of its original, to scale, size to get the correct size in Unity.
Any suggestions?