FBX to Unity not scaling correctly

Not sure if anyone else is having this issue but currently I’m importing my objects from 3DS Max as FBX files, but they’re not coming in in the correct scale.

I have my scale in 3DS MAX set to CM/CM, and I apply no scaling on export.

When Unity imports them, there’s no scaling on the object there either but everything I import is precisely 33% larger than it should be.

I’ve been going back into 3DS MAX and scaling everything down to 75% of its original, to scale, size to get the correct size in Unity.

Any suggestions?

In unity, select your model and in inspector there is an option called scale factor. Just make it 77% (let’s say from 0.01 to 0.077) and hit apply. Then you should be fine!