.fbx vs .max for Unity 3d.. Importing textures in .max files of 3DS MAX

I am a beginner in game designing. I am trying to import my Model with textures applied from 3ds max to Unity. However , if i import .max files directly , textures are missing and i have to export them using ‘render to texture’ and apply it.

Whereas if i use FBX with Embed Media Option selected, textures are imported along with the models.

I feel importing .max files directly is lot easier since i could edit those files in 3ds max and see the changes in unity instantly, whereas in FBX , i have to export each and every time i make very minor changes.

How do i ‘embed media’ in .max files just like in FBX format.
or Is there a similar option for doing it?

I know , behind the scenes, that when i import .max files, they are actually imported as .FBX in unity . So how do i embed media in .max files?
Please help me. Its annoying too much to export the models each and every time for making a minor change.

Is this the future of this forum?

In case you couldn’t tell from the first response, this post has absolutely nothing to do with “game design”.

Somebody should make an entire topic about game design. We should go through and collectively define what we think games are and what it is that game design really is.

You’ve read the documentation about how the model importer fixes up texture references?

He read the whole thing, found errors in it, rewrote it and now he’s here to tell us there is a problem… there’s something you guys aren’t telling us.

I did a mistake by posting in wrong forum. Sorry for the trouble. But please don’t offend the beginners. Sorry :(.