I am a beginner in game designing. I am trying to import my Model with textures applied from 3ds max to Unity. However , if i import .max files directly , textures are missing and i have to export them using ‘render to texture’ and apply it.
Whereas if i use FBX with Embed Media Option selected, textures are imported along with the models.
I feel importing .max files directly is lot easier since i could edit those files in 3ds max and see the changes in unity instantly, whereas in FBX , i have to export each and every time i make very minor changes.
How do i ‘embed media’ in .max files just like in FBX format.
or Is there a similar option for doing it?
I know , behind the scenes, that when i import .max files, they are actually imported as .FBX in unity . So how do i embed media in .max files?
Please help me. Its annoying too much to export the models each and every time for making a minor change.