.fbx

Hello,

I do not really get, since .fbx is not open format how does unity get data out of it? I am asking because I want to implement realime loading of animated models in unity, static models I already did with .obj loader. .FBX would be a nice thing to use.

fbx sdk on autodesks page as base likely and own effort.

I wouldn’t recommend it though. there are 2-3 updates to the format per year and its hard to stay on top and stay compatible.
U3 shows that rather well.

better focus on using an open format or at least one where the relevant aspects don’t change all the time. Collada might be worth a try

I use .fbx format files ALL the time, and it never ever lets me down. The materials remain the same, animations remain the same, and position of the model remain the same when Ive exported into unity. Its a rather small file Id like to add so its one of the best to use when working between unity and 3d modeling programs.

I agree, I want to make parser for it to load it realtime into my unity application. So the question is it possible or not.