FBX2011 animation in Unity3.2, does it work?

My searches on this topic are fruitless and my test cases fail. I was hoping Unity3.2 would finally support fbx 2011 but my simple cube tests with a few animated joints fail with fbx 2011 and succeed with fbx 2010.

Do others find this is this case, or I am simply doing something wrong? If you have the time, a few simple replies of “works for me” or “doesn’t work for me” would be appreciated.

Works for me.
one thing to look for is when building to xcode is to uncheck Animate only if visible in the Animation window in the inspector…took me some time to understand why my animations dont play.

Thanks OBT, that is good to know. I will have to look deeper into the issue since it is supposed to work. My model is mangled on import so it must be something obvious.

Aha! FBX2011.2 did not work for me but FBX2011.3.1 does!
Thanks again OBT