Hi,
Any one having idea of what is a good of two of the following:
- Importing FBX with all assets in it in place?
e.g. importing even duplicate assets like trees, same buildings, vehicles, etc. all present in the fbx itself - Importing only non-duplicate assets?
e.g. Importing only single building, car, etc. and replicating it wherever required from within Unity.
Point#2 definitely saves on fbx size but does it also have +ve impact on performance?
(Still waiting for replies on UnityAnswers! so asking here too
)