FBX's load on Unity

Hi,

Any one having idea of what is a good of two of the following:

  • Importing FBX with all assets in it in place?
    e.g. importing even duplicate assets like trees, same buildings, vehicles, etc. all present in the fbx itself
  • Importing only non-duplicate assets?
    e.g. Importing only single building, car, etc. and replicating it wherever required from within Unity.

Point#2 definitely saves on fbx size but does it also have +ve impact on performance?

(Still waiting for replies on UnityAnswers! so asking here too :slight_smile: )

#2 also saves you some RAM. Also faster loading. Occlusion culling (and Frustum) might also work a bit better, so it may perform better. In short you might get better performance, but not directly.

Thanks AcidArrow.

I hope #2 should also help in static/dynamic batching in somewhat better and manageable way.