FEA Simulation Results Display in Unity

Does anyone know how can I import FEA simulations (non-game related) that was done in LS-PrePost and be able to see the results (scale and color map on object, etc.) in Unity? I have tried using Blender and Paraview to attempt different importing formats but it always ends up only importing one state instead of the whole simulation. I basically, want to be able to see the simulation like in ParaView but in Unity.
Do you have any video tutorials, packages (I have tried DefKit, gltFast (was able to see the colormap but nothing else)), etc. that you could recommend?? Thank you!

There’s two problems here.

One problem is reading the data and correctly parsing all datapoints or records or whatever they call the individual parts and pieces of the simulation result. This part lives 100% OUTSIDE of Unity3D and will have everything to do with the data format.

The second part is the visualization of your now-parsed data elements. This is where Unity would come in, perhaps using procedural generation to make the parts you want so that you can point a camera at it and see it in Unity.

Your job is to find out where your two steps above are failing and adjust accordingly. Keep it simple at first, perhaps even just outputting all the parsed data to the console log until you are 100% confident the parsing non-Unity step is working.

Thank you so much for your reply, I will try doing that. I am not really good at working in Unity, would you have any recs for tutorials/threads on how to do the procedural generation in unity?

There are some vtk/paraview plugins for unity (havent tested).

for ansys data i made my own parser… rendering animated results as point cloud frames was easier (and visual enough), probably could generate mesh from it also.

some of those applications allow wrl/vrml export, then can get that file into unity with vertex colors. (through Pixyz if needed).