I’m considering jumping into Unity3D for iPhone, but there is ONE feature I’ll need for the app I have in mind. The ability to use photos taken by the user in the game (and perhaps examine the photo image pixels).
Can one of the iPhone saavy developer determine if this is possible?
Thanks in advance,
-Jim
Using bliprobs iphone enhancement pack I think this is very well possible to load them.
The saving of the screenshots (if that is what you mean, the enhancement pack out of box allows taking of photos with the cam) would need to be implemented first thought but there are 1-2 threads that show how to do that
The enhancement pack will let you take pictures and use them in-game. I am working on a game now that uses this feature extensively.
If you want to inspect the pixels, Unity’s regular GetPixels() function should work for you.
Dreamora – the enhancement pack does take screenshots now. It gets the screen bits from the OpenGL buffer that Unity creates, so you don’t get stuff drawn by the OS (i.e. the status bar, any alerts, the keyboard, etc).