scenario:
You have 100 agents in the scene and want to see only the logs of the one that’s freezing up.
current solution: deactivate all other agents
proposed improvement: click the focus button in the console and select that agent.
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Debug.Log has a second overload that takes a Unity object as context. Clicking the console log will ping and select the object.
I see where you got confused, I changed the title to remove “focus”
I’d find this very useful! I have similar scenarios where this is useful. I think about overloading the logger and writing the logs in separate logfiles/