hello, I use Unity 2022.3 LTS version, when I started working on the player settings, adding logos, splash screen, etc. I noticed that after all logos and splash screens are finished loading then there is the loading of the first scene (my created main menu). now the problem is that my main menu takes a bit of time to load, about 15 seconds which is quite long and all I see is a white background while I wait, I can’t do anything except add a new scene to use as loading screen with nothing but an image or loading bar. I wondered if Unity engine developers could create a built-in loading screen for us. this will help us save time, optimization time, and expense of another scene for loading. If Unity builds one for us to be located inside the player setting, we can just add or remove stuff we want, and this scene can also have the async loading to load the first scene (my created main menu). this doesn’t even need to be a scene, it can be the same as how the logo is functional, the only thing is to add a scroller and image UI elements, and perhaps some canvas setting to let us choose if we want image stretch or center. I think checkbox options declared by Unity devs could be enough, I don’t see many options needed for a loading screen. I was wondering if Unity may have already done that. maybe on versions above my current version 2022.3 LTS?
here an image example is quite bad, but might give some ideas of how it might look.
thanks
