New features (“Ray Miss” and “Last bounce” ) in RTGI/RTR volume settings are good addition, but I can’t solve old problem “objects glowing inside totally dark room” with those for some reason… Here is example of a scene with two fully enclosed spaces - one made with purely diffuse material (RTGI only) and one with fully reflective surfaces (RTR only), “Ray Miss” = Sky, “Last bounce” = none, both for GI and reflections:
Let’s visit diffuse box - no light should be inside but its glowing:
Let’s disable fog and visit reflections room - all ok here, no lighting as expected:
But all my maps need fog to be enabled, and with it this reflective room looks like this:
I’ve reported this as bug (Case 1382644) - it contains all my settings & scene from screenshots there to check (is this a bug or missing feature or I missing something BIG myself? Reducing auto exposure range reduces this unexpected lighting but not solving this problem. Please halp ).