[Feature Request] Turning off Continous Collision Detection in Unity Physics for performance?

Does Unity Physics have an option to switch CCD? Right now current hypothesis on how to do this is by disabling the expansion of the AABB.

Is this the best way of doing this? I would like to get confirmation if this is the best approach or not.

Thanks a lot I am looking for feedback for the most optimal approach here.

Suggestion: I would recommend this feature to turn off CCD to be added to Unity Physics as it is off by default in PhysX. It should be simple to implement by default for everyone and would improve performance for users who don’t require CCD for their use case.