Man, too exciting.
Once again Apple has put one of our fun little widgets as their featured Widget and Staff Favourite!
Woot!!! Go Banana Warehouse!!!
Damn, so exciting! That’ll push our usual monthly downloads of25-30K above 50,000 easily.
Man, too exciting.
Once again Apple has put one of our fun little widgets as their featured Widget and Staff Favourite!
Woot!!! Go Banana Warehouse!!!
Damn, so exciting! That’ll push our usual monthly downloads of25-30K above 50,000 easily.
Dang man, you rock. Go Davey go!
Do you read my blog? I gave you a shout out following your recent update. <thumbsup yo!>
Intracontinental high five.
-Jon
Sweet! good work!
congrats!
Very nice Dave! Keep it up
Awesome… it’s a very cute game.
By the way the Fugugame running as a webplayer (1.6.2 runnig here) and after selecting the category “Type” crashes Safari…
I don’t believe that Davey is responsible for the FuguMaze widget. I believe you might want to drop technicat a line instead (if you’re so inclined).
Edit: The Featured Widget cycles on a regular basis so I’m guessing that it changed to the FuguMaze between the time Davey made his post and you (Taumel) checked the site.
Did i say that he is responsible for that?
Just noticed the crash, so if either the author or otee is interested in why it’s crashing there is the info that it’s doing so. If you’re not, ignore it…
I just saw your post here in Davey’s thread and wanted to clarify that he wasn’t responsible for that widget and thought I’d offer some information. I’m interested in the crash and already trying to reproduce it on my end. Pardon me for daring to suggest that you might actually also contact the widget’s author with this information (it takes roughly the same effort as the two posts you’ve made here)… :roll:
</thread hijack>
Congrats again Davey!!!
Maybe some of you guys are a little bit too much into supposedly knowing how much time certain things take on the other side lately.
This is just great, Davey. I see you’re already back up to the #1 most downloaded widget! I actually discovered Unity when I found the Banana Warehouse widget up on Apple’s page. I didn’t have Tiger at the time so I couldn’t try it out, but I did try Unity, and the rest is history.
The funny thing is, once I got Tiger I never went back to try Banana Warehouse! So this is the perfect excuse to try it now!
downloading…
Actually, we now have (as of this morning) 3!!! widgets in the top 50! #1, #18 and #30. And we’ve never been at #1 before … only got to #2.
Loving it. Simply thrilled.
And without a shadow of a lie we owe it all to OTEE and Unity. Hats off again to the guys in Denmark.
PS. And congrats to Technicat/Fugu/Phil for getting the featured spot today!
Congrats Davey! Pitty I’m alergic to bananas !
To clarify further, sounds like the web player that crashed taumel’s browser is FuguType, not FuguMaze.
FuguType hasn’t reached a stage where I feel like releasing it as a widget, yet, but of course, it shouldn’t crash, much less crash Safari, so, I appreciate seeing the report here and getting a note from HiggyB about it.
I personally prefer reporting bugs in a public forum (two extreme contrasting examples: when I worked on an SGI app, you could only report bugs by telephone on a paid support contract, and I spent half a year tracking down a linker bug only to find that is was in there bug db all along, and right after that I worked with Java and was able to browse Bug Parade to find if a bug had already been reported and what other users had done to confirm and work around it, and even vote on its bug-fix priority!), but I’m not planning to install anything like bugzilla on my site, so seeing individual player/app/widget bugs reported here in Gossip (or perhaps Showcase) seems alright to me - perhaps in separate threads to avoid getting lost or maybe in a single sticky thread.
It does seem that even a scripting error shouldn’t crash the browser, so, as tuamel says, it might be an issue of interest to OTEE. Maybe it would be useful to have a bug report mechanism built into the web player, sending either to Unity or (I imagine this would be preferred by OTEE) sent to the web player author (which could be forwarded to OTEE) - so that all the potentially relevant player/browser/OS info is included.
congrats davey - that’s awesome ; )
Congrats Davy!
You’ve found the sweet spot that s few projects around here seem to miss…
For example I thought Oh sweet I know enough now to make a little submarine game, a little 5 min wonder for peoples lunchtimes…Then I realised I needed working gui, succesful event timing/ level loading asset management between all these things, and suddenly I am creating mechanics for a larger type game, and I’m working on a project bigger than I wanted, and bigger than the player needs…And weeks have passed…
Banana warehouse is simple challenging fun!
2 questions: How come you chose to make it free, as opposed to $1 or $5
And have you thought about a character driver, who as time gets to an end starts sweating and behaving frustrated?
Just an idea
Well done, you do us proud
AaronC
Awesome news Davey! May the banana warehouse live on!
Because we thought that maybe a few dozen of our friends would download our toys/widgets/games and that’d be that. We’ll surpass 500,000 downloads by the end of this month, who knew?? 30-50,000 a month. 60-70GB of traffic off my site each month. If you told me these figures 20 months ago I’d have said you’re insane.
I’ve come back to this statement in my head so many times I’m sick of hearing myself … “If we’d only had a $1 for each download (or a dime, or nickel, or even a penny) …”
How to make money from widgets? We may, and I stress may, try to find corporate sponsors for these things and replace our design on the back with their advertising. Serious really big companies with thousands to throw around for marketing who want the eyeballs. I know who downloads the widgets … Mac owners (which is a known and marketable demographic). I know for each month which ones they download and exactly how many and from where.
But how do I find these people to approach? And then where do I find the time? I have a full-time job and I’m the sole money-earner with two kids and a wife. And my kids are the world to me … I’ve turned down high-paying job offers when I got back to Toronto because they would’ve taken too much of my boys time away from me. Sigh. So many ideas (I have 5 good game ideas in my head right now I want to develop) and so darn little time (or $). Oh well.
We still may try the advertising route … I don’t know.
A driver might make an appearance in the full version of Banana Warehouse
Thanks for the encouragement (and a minor update (unseen to downloaders) coming to BW this weekend (forklift still tips over, I’ll fix that).