Fee?

I was wondering, since with another engine I tried to use, does this one require to buy the pro version to use internet and such? I was wondering because this one looks quite capable, and I’m thinking with it I might be able to go indie with my game. It looks like it’s very flexible and useful.

The internet through the WWW class and multiplayer networking is accessible in Unity (indie/free).

Dear mother of god,

Thank you!

This’ll help with the game I’m developing. I now have multiplayer, and apparently access to a lot more resources now. >:)

except for this small problem: http://forum.unity3d.com/viewtopic.php?t=35724

Looks like I may have spoke to soon…

Well you know what… It’s free, so there’s no harm in trying it out and seeing if it works for you. At the very least you are going to learn a lot about the challenges of making a network game.

And maybe, just maybe they will resolve these issues in a minor update soon.

I wouldn’t rush out to buy pro based on the expectation that networking will work properly though.

Also, you can use Lidgren, which is a free library that works with unity by virtue of the fact that it’s .NET based.

It’s a little more low-level, but to be honest sometimes I think it’s better to work with networking at that level.

Also, it is open-source and Michael Lidgren, responds really quickly, even if you ask silly questions.

I’m aware that it will no doubt be a challenge, but I’m well prepared. Besides, if it weren’t a challenge, there wouldn’t be as much fun in developing it. So I’m going to try my best, and I’ve got loads of free time on my hands.