Some of these feedback might have been already implemented and I haven’t found out about it yet
About the CM freecamera:
it could be cool to have a simple way to quickly recenter the camera, like camera.RecenterNow();
I’m not concern about it, but a checkbox to invert controls.
About the CM collider:
When walking on a slope, the collider should check if it can go “UP” before going “Forward” that cause zoom jittering when going down a hill for instance.
Temporize the camera zoom when colliding to avoid zoom jittering.
You already know that, but collider doesn’t seem to work if “Preserve line of sight” is not enabled.
Hook to the Occlusion Culling to see if the “target” is in an occluded area.
have a checkbox to have a “FPS view” if the camera is in “Minium distance from camera”
For the error: Attempted to use HeadingDerivationMode.Velocity to calculate heading for /CM FreeLook1/TopRig. No RigidBody was present on Defaulting to position delta
As the CharacterController have velocity on it, It should not be necessary to add a rigidbody.
FreeLook:
-Right now the simplest way is just setting your X/Y Axis values inside Inspector window, or you can just make simple editor script where you will be settings those values before CM team will make something.
-Checkbox is coming Freecamera axis inversion - Unity Engine - Unity Discussions
About the resetting, I wrote a little script for now, just add it to your FreeLook camera, set your values and click on the little gear icon on the right to reset the values.
using UnityEngine;
using Cinemachine;
public class FreeLookReset : MonoBehaviour {
public float X_Value;
public float Y_Value;
[ContextMenu ("Reset")]
void Reset()
{
GetComponent<CinemachineFreeLook>().m_XAxis.Value = X_Value;
GetComponent<CinemachineFreeLook>().m_YAxis.Value = Y_Value;
}
}