I thought I would share some experiences to see if there is an easier workflow to adjust animation clips created from live recordings after they are captured when usingSequences (and if not, here is a feature request! ;^).
I record an animation clip. I have it in the timeline etc. But the Sequences hierarchy means I have preallocated a length of time for the sequence (I leave some buffer, but it is still fixed). That means if I move the playhead too far forward, it jumps to the next sequence.
Challenge 1: I have extra content at the start and end of the animation clip just recorded which I need to trim off. Because the current sequence is only say 5 to 10 seconds long, if the recording has too much messing around (e.g. multiple attempts to get the acting right) I have to trim a few seconds off the front, drag it to the start of the sequence, trim a few more seconds off, drag to the start of the sequence again, repeat until the front is found. Painful!
It would be easier if there was a way to may ripple insert like 20 seconds (then remove it later), or disable everything else following, so the current sequence gets more time until I am finished tweaking. I need to keep it in the hierarchy as parent sequence layers are doing things like activating scenes etc.
Trimming the end is easier - usually - as I can position the playhead and right click to trim based on position of the playhead. (Note that I cannot zoom out to find the end of the animation clip (it did not work) and trim it with the mouse. But I found that I can trim it using the playhead and right click menu items to “trim to playhead”. So I solved that one.)
Challenge 2: Once I have the animation clip trimmed in an Animation track in the timeline, I find that I want to adjust the animation clip a bit. I have to line up different characters, movements, etc. So I double click on the animation clip in Timeline window and it opens the Animation window with that clip. I can edit it, but I cannot click to move the playhead - I have to return to the Timeline panel every time I want to preview a change. (It is like the timeline has taken control over the playhead because I opened the animation clip from Timeline.) So every little edit requires flipping backwards and forwards. I also have to read the frame numbers off the Timeline window to work out where it is in the animation window. (I normally have timeline and animation as tabs in the same position - I am going to try a different layout to see if it helps. But they are both very wide so I prefer them going across the screen.)
Can I move the playhead while in the Animation window somehow? That would save a lot of time.
Here is an example timeline. I double click on the animation clip (highlighted below - ep1-20-030-tom)
When the animation clip is opened, I cannot move the playhead
Challenge 3: Rendering. I often want to render one sequence in the middle of the overall hierarchy. At present I do this by playing the whole sequence hierarchy again from the start. Sometimes I mess around and reorder the sequences to get the one I want to the start (out of order) so I can “stop” it playing - but I have to make sure it is not half way through rendering some other sequence or I might mess up the other recording. Is there a way to tell “Play” mode with “activate on start” to only do one nested sequence? That is, skip forward to the current sequence start, play (doing recorder clips etc), then stop playing? I need it in the hierarchy for parent sequence set activation etc (I tried just setting “play on start” for the nested sequence, but it did not seem to get all the context right). Why? Because preview mode does not always come out the same as the final recording in play mode. So I need to check the final result.
I could imagine in the “Sequences” hierarchy window right clicking on a sequence and saying “Play this one only and stop”.
And sharing for fun: