Unity 3.5 (free edition)
vast terrain mass-foliage
max 109 draw calls (lowest 65 draw calls)
but feedback not for performance but for visual appeal of the level would be great
It is a work in progress for a planned commercial title.
I’m working hard and aim to get this game finished “soon”





it looks nice.
may be you can increase the quailty of your scene by:
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increasing the aniso level on the terrain textures (see picture 2).
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making a secend version of your primary tree: just open it in any 3d app rotate and rescale it a bit, bring it back into unity and mix it on the terrain with the original version: this will give you some variety even as far as billboarded trees are concerned (see picture 2)
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add some more different garss textures (dry grass/ high grass /…)
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do you use billboarded grass? do not!
lars
Hi
thanks for your advice
so, not to use billboard grass?
I thought it’s better for the performance, but agree it looks a bit fake
also what I wanna ask
I use trees from Unity - some of them hang over the ground
is there a way I can lower them into the terrain?
I tried to lift the terrain in Y-axis but the trees lift up as well
By the way, your scene looks stunning
well done
you have to open the tree’s fbx file in a 3d app (blender/maya/cinema 4d – whatever) and raise it’s pivot just a litte bit. then save it and bring it back into unity:

it is just a screenshot from far cry 2 which i thought might fit to your scene 
Nice screenshots! But 109 draw calls? Is that even remotely possible with scenes that big?