@IllTemperedTunas I gave the game a try for about half an hour. Initial impressions:
The game is pretty. The various elements work well together. I also had fun playing the demo, even if I wasn’t always sure what was going on. I ended up playing longer than I’d intended, so clearly there is fun in the game.
The fighting was enjoyable. I suck at the special attacks, but that’s fairly normal for me when it comes to such games.
I would need a lot more practice, which I would expect as this is not the typical type of fighting game I play.
It was mostly obvious to me who I was hurting and how much damage I did. The health bars were usually enough for me to know who to target to finish them off, but sometimes felt like they faded from view too fast.
I had no clue if I was taking damage other than by seeing the enemies make attacks at me. I don’t know if the damage number were maybe just not obvious enough or if I was missing them in the chaos of all the fighting. I mostly just kept glancing down at my health bar.
One of the projectile firing enemies managed to knock me out of the water, which really amused me.
Mouse controls are a bit wonky. I did not feel like I had proper control of my character a lot of times.
As part of this, I accidentally entered the shop twice trying to swim past it. On the first entry, I wasn’t sure what was going on and managed to buy something (I’m not entirely sure what) while still holding down the mouse button from swimming outside. It took me a while to realize I did not have to hold down the mouse button to swim. Might be more obvious to other people.
NPC dialog was mostly wasted on me because it kept leaving the screen before I finished reading it. I may have been accidentally cycling through it as I was initially holding the mouse button down to swim.
At the same time, the NPC dialog covered entirely too much of the screen. I was still moving around, yet I could not see where my character was going or seem to be able to stop to read. I ran into some later NPCs, one of whom babbled some movie pun, and I was in the middle of battle when suddenly the screen was mostly covered by dialog.
When fighting, I kept having this flash of text on the side. Some kind of list of kills I’ve made perhaps? It vanished too fast for me to read it or put it to use.
I completely missed the tutorial area to the left my first time through. I went back to the start area hoping one of the NPCs explained the controls. I think the tutorial opportunity should be more obvious.
Overall, the game is looking solid. Looking forward to seeing what you do with it.