Okay. Let’s try this one more time. My game: CA Shooter by EternalAmbiguity
I tried it on another PC and ran into the issues mentioned by TonyLi, and was able to resolve them when running on that machine. I hate that this comes down to testing and essentially bugfixing on another machine, but that’s kinda my own fault. Anyway, the following GIFs were recorded from a laptop with a much poorer CPU than my dev machine, but they show it works:
grouchyscornfulintermediateegret
handmadegiddyfunnelweaverspider
To anyone kind enough to download, does this version work? Can folks move around without it being super jerky, and can you shoot into the blob and destroy them?
If so, any comments on the gameplay? Not entirely sure when folks played it last, so I’m not sure how much will be new. Right now there’s an immediate goal of acquiring a McGuffin but there are some NPCs trapped that you can release by destroying their cages, and keeping the blob from surrounding them again (to reform the cage) as they escape. If anyone gets to that point, is it enjoyable? Is the “escort mission” enjoyable? Right now the NPC just moves to a designated exit location–what improvements to the AI would you recommend? I’ve kicked around the idea of more capable NPCs who fight back - does that seem interesting, or does the idea of a lone defender seem more interesting?
A couple weeks back there were some comments about using vents of some kind to manage blob movement. Any further thoughts on that with a working version of the game? Right now the blob’s movement is only on a 2D plane, but the vent idea kind of implies some kind of 3D system or overlay. That seems like an order of magnitude increase in complexity.
All that aside…I kind of already have, but I’m gonna need to put development on a side-burner. At the beginning of this year I got started on another creative project, and my perception at the time was that it would take longer to get out - maybe 2023. Well the guy I’m talking to has encouraged me to push something small out this year, with the full project being released early 2022, so I’ve been focusing on that. To be honest I’ve spent most of the last two weeks in Sonar composing a demo for a single rather than Unity.
I think I’m gonna start a WIP thread as recommended by Antypodish a while back and then focus on that, and perhaps post here in the future only when I’ve made a significant change I’d like feedback on.