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You can see a lot of pictures at the end of the linked post, I’m aiming for the ability to build very compact (although the world is huge!) and OCD-friendly, but all the pieces should be place-able in a more “chaotic” fashion
Not sure what to ask in particular, but how do you feel about this style of building(both the buildings and the wall system)?
Any flaws (regarding the design goal or any) you identify in the layouts?
Do you think the “simple” solution applied to the river constraints is sufficient, or would I have to improve to system to be directional? (all about it in the linked post)
I’m not sure what you’re referring to, are you talking about how the house doesn’t take up the full hex colored in yellow (in the image below)?
There’s two types of “territory ownership” (for lack of a better term), shared and exclusive.
And each part of the building can have a different ownership over his tile, the exclusives(colored green) can’t share the tile with other buildings and the shared(colored yellow) can overlap with other buildings.
From an RTS perspective… you have the walls & towers that offer defensive & offensive capabilities, you need to train your soldiers and war engines with specific buildings
But in general the game is mainly a city builder, so they serve to many functions to list, haha
Housing for citizens
Medical facilities for citizens
Resource gathering - foresters, mining camps, crop fields, etc.
Resource storage
Resource processing - butcher, bakery, blacksmith, forge, woodworker, armorer, etc.
Education facilities for citizens
Firefighting
Police
But safe to say that no building will just be something taking up space, everything will do something.
Maybe some stuff will just be there to look nice, like statues or whatever - but not just filler buildings.
I will have one soon, the current test builds are pretty old by now, they don’t even have the new climate sim
They seem oddly futuristic, but that’s probably only because of the current lack of detail. I presume you intend to give those things a more detailed texture.
Multiple different models of the same type is something typically done for houses.
The look is most likely just a greybox for the footprint, it’s not the final geometry, just the footprints. they don’t have any detail or textures yet.
I think what’s throwing you to futuristic (besides the greyboxing) is that I didn’t do a roof on the houses yet?
Don’t think those are all the model I got planned, those are just a couple i sketched out to test the system, I got tons more planned with a lot of variation