Want design feedback for your new game? Then you’ve found the right thread! Post it here to see what others think. Discuss to your heart’s content, until next Friday, when we’ll lock the old and start anew.
How To Get Folks To Checkout Your Game?
- Show - Be Interesting! Pics, videos, or best of all, a playable game!
- Be Concise - Who’s got time for Wall 'O Text? Less is more.
- Read This - More great guidance in superpig’s post.
How To Give Good Feedback?
- Be Positive - Finding a few redeeming qualities in the worst of games, is in itself a game.
- Be Respectful - Whichever side you’re on, play nice or don’t play.
- Focus On The Design - Not the designer.
- Be Specific - “Your game sucks!” is for nubs.
Good luck!
Gigi
[PS - Feedback Friday #15 is here]
[Progress continues - updates include changes to the tutorial, better font, and tweaks to main UI, plus a couple bug fixes and animations. Uploaded to Google Play this morning (needs a few hours to propogage). Gigi]
‘Goldilox approved’? My wife said, “Not too hard. Not too easy. Just right.”
Most of you know I’ve suffered a loss. To distract myself, I built Block 64. The web version keeps crashing on startup, so I put it on Google Play. It’s a variant inspired by 1010, Tetris, and my son. My variants includes an 8x8 grid for a faster game, more piece types, and bonus points for clearing 2, 3, or 4 rows/cols at a time.
Title: Block 64!
Android Link: https://play.google.com/store/apps/details?id=com.goodgamesbydesign.block64
Web Link: Still Crashing.
It was a quiet week. And, now, it’s Friday the 13th! - week #17 begins now.
Gigi