Hey there, I played the build of your game, here are my thoughts.
First off, well done for getting it out there to get feedback early on, I think it’s at the right stage for that. The map generation and minimap is very cool, and I liked the island/water environment I ended up in at the start. My first impression is that it’s a pretty complex game with a lot of parallel systems going on, and it seems like it will be a very fun sandbox game down the line.
The main problem here though, in terms of my ability to give feedback, is that none of those systems feel like they’ve been given really focused attention yet - the kind of attention that makes them a sort of complete mini-game in themselves.
For example, for the building mechanic, you can click a build item, put the cursor on the map and click to drop it. Cool! But that is about the extent of what I can give feedback on. To engage with this mechanic properly, I need some kind of objective. I don’t know what any of the build items really is, what they are good for, or how they work together. So building something of any size and complexity is not possible. The flip side of this is that you can never give really good feedback on a mechanic until you are using it repetitively, in multiple contexts and with different intentions.
The same goes for the other mechanics I played around with. Things feel more like a sketch rather than a prototype, and I think this limits what kind of feedback can be given.
I suggest isolating mechanics (disable everything else) and provide a specific context and objective for the player, so that we can say “I did X with this mechanic and it worked well for that” or “When you try to do Y, it’s hard to manage without clicking a lot of times” etc.
For playtesting, I have some feedback on the basic controls:
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Moving the cursor to the top of the map doesn’t move the camera unless you find a little space in between the buttons.
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What’s the middle mouse for? It made things move around pretty crazily.
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Can you rotate the map?
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I suggest levelling out the camera much further away from the surface, I basically had my nose buried in the ground before I could see the horizon.
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The text style IMO is annoying, too big and bright/hard to read.
I think this is shaping up to be the beginnings of a very cool game, so I look forward to being able to playtest in more detail when the mechanics are more fleshed out 