It’s Feedback Friday time!
Game design is essential for creating the over all feeling of a game. It’s part of the game development process that is supposed to tie together all the different parts that make up the game. From the audio, visuals, writing and gameplay. In that spirit I wish to share a GDC-talk I recently watched, which I think is relevant both for creating games and giving feedback:
Want free design feedback for your work in progress project?
Then you’ve found the right thread! Feedback Friday runs from Friday to Monday every week.
What To Show
- Minimally Viable Product (MVP) - Core game play > everything else
- How To Scope Small (Unity tutorial)
- Post a link to a playable game, preferably WebGL. If you don’t have a playable game, post something substantial, not just text.
How To Ask For Feedback
- Be concise.
- Specify what you want feedback on and what you don’t.
- Resist the urge to write an immediate defense. Take the time to understand their points. Remember that your friends here are taking time out of their busy schedules to help you for free.
How To Give Feedback
- Be positive. There’s something of value in every game.
- Focus on the design, not the designer.
Feedback Friday #178 is here.