@Aiursrage2k - You’ve made a pretty nice game, one of your best yet! Here’s what I got out of it:
What Worked:
First, the visuals were great. Unity 5 did some serious favors for your assets, and you’ve improved from your earlier works, too!
As far as controls, your game made perfect sense - left-arrow and right-arrow to move The Santa. At first I thought Space launched the ball, but it appears to auto-launch after a few seconds. It might be nice to not launch the ball until Space is pressed…but it’s not that big of a deal in the grand scheme of things. Additionally, the curve on Santa’s bumper helped me to more accurately predict how a ball-rebound would go off.
The music is well-adjusted to not be too overpowering, and the sound effects are appropriate and consistent with the rest of the work. Great job on that for an early version!
What Didn’t Work:
The contents of the presents seemed random. Some powerups are useful (bigger ball, bigger paddle, extra life), while others are intended to make play more challenging (smaller ball, smaller paddle, multi-balls) If you could color-code presents to indicate the type of pickup that would come out of it, that will help make the game more interesting, and allow the player to make better choices in-game.
I think the difficulty could be better-tuned, in addition. It seemed odd that in Lv.1, I’m getting the multi-ball present, and that Santa moves so slowly relative to the ball. Your first level is the warm-up level, the level where a new player is figuring your game out. It’s OK if it’s quite a bit on the easy side. Just don’t be like so many games that make Lv.2 into pure hell.
The TL;DR
You took a classic game (Arkanoid/Breakout), and with some minor tweaks to theme, made it special and holiday-appropriate! Good job on this, it looks like it’s just about ready for 25 December, some minor tweaks aside.