[Feedback Friday #37] - Jan 8, 2016 (New Year's Game Jam!)

Feedback Friday #37 is OPEN - Until Friday, Jan 22!

Game Jam: This FF is special! It’s also the Silly New Year’s Game Jam, which is also registered at Game Jolt with silly prizes. Have fun!

Theme: Something old, something new


Want design feedback for your new game? Then you’ve found the right thread! Post here to get precious player feedback. Discuss until we lock the thread to start the two week break.

How To Ask For Feedback?

  • Show - Pics, videos, or best of all, a playable game!
  • Be Concise - Who’s got time for Wall 'O Text? Less is more

How To Give Feedback?

  • Be Positive - Finding redeeming qualities in the worst of games, is in itself a game
  • Focus On The Design - Not the designer
  • Be Specific - “Your game sucks!” is for nubs

What To Show?

  • Minimally Viable Product (MVP) - Core game play >>> everything else
  • How To Scope Small (Unity tutorial)

Gigi

[PS - Feedback Friday #36 is here]

Okay, here’s my submission for the Silly New Years 2015-2016 Jam!

Since I had limited time, I made sure to scope it down to the standard project that every newbie starts with these days, the zombie survival MMO FPS RTS. Darn, I just realized I should have added VR support, too. :wink:


Play on Game Jolt

I regret not taking @tedthebug 's advice to grab some of the more ridiculous political sound bites from 2015, but if you listen to the Father Time zombies you’ll probably still recognize some of 2015’s memes that are long overdue for retirement. :slight_smile:

This was mostly an excuse to goof off for a day and see what UnitZ is about. (It’s a nice system, btw.) Don’t feel obligated to put too much effort into feedback, though I gratefully welcome whatever thoughts you want to share. It’s not a particularly groundbreaking design, being a reskin of UnitZ, but recently I’ve been more into setting, characters, and story than innovative gameplay (not that this game has a lot of setting, characters, or story, though).

I’m looking forward to playing the other entries this weekend!

4 Likes

And my effort, still a bit on the alpha side but have fun with Argon.

On Game Jolt (WebGL) Game Jolt - Share your creations

On Itch.io (WebGL and PC) Argon by Arowx

Made by Hand - with default Unity Assets.

8 Likes

The last time I didn’t managed to properly expose the game , but now it is ready for some feedback:

Game Jolt (PC) Game Jolt - Share your creations

3 Likes

Okay heres my game. I used a bunch of assets from the asset store I started off the photon racing game, and used a different kit for the kart handling, we tried syncing it up and adding some weapons to it. You can jump and boost

I was testing with a guy from Argentina

I guess it will really depend on the other players you are playing with. Ill be interested if we can get a game going with 4 players.

Jump is space, Boost is tab. Left mouse button to shoot, WASD/Arrows to drive.
http://gamejolt.com/games/battle-karts/116882

3 Likes

When I click on leaves, the xylophone sounds are so pleasing that I played a few more rounds that I had originally planned. :slight_smile: Nice polish on the animation, too.

I wonder if it would be worthwhile to put a subtle background behind the bigger leaf on top to visually separate it from the gameplay area?

Also, scores didn’t seem to be working for me.

@Aiursrage2k - I really like the narrator commentary! Would you consider changing the HP readout to a slider bar? It’s easier to see how much damage I’ve taken if it’s a graphical bar than a text number. Also, I noticed that the title screen says “Battle Cars” instead of “Battle Karts” – I like the name “Battle Karts”!

Yes the subtle background for the bigger leaf was one of my priorities right now. The sounds also will be changed right now to match C major scale and later on i will add unlockable melodic scales so they can be unlocked. Online server is almost ready so the scores can be posted and the players can compete. Can you tell me what is exactly wrong with the scores?

EDIT: I saw that score bug and where he is coming from, thanks for pointing me out. It’s suppose to be fixed now in the new version. Also thanks for the feedback I will check out your game right now:)

1 Like

I played the unit-z clone and I think the world looks pretty good already even with the unity asset store assets. I think the gameplay could use abit of work, maybe you could level up and “liberate the land from the father times” or whatever.

Okay thats a cool game I like the idea of a game within a game. Really has some potnetial

@TonyLi I played your game now man. The idea is great and hilarious. May I suggest:

  • Pressing two times in quick succession the movement keys, the player to do a dash jump in the direction the button is mapped to.
  • Using the fire in the spawn point to flame the bottle
  • Picking mushrooms and eating them to gain halucionation powers - like picking zombies from a distance with telekinesis and smashing them down
  • Using some button to run towards

Rated it great because it’s not a finished product :slight_smile:

Yeah, it reminds me of The Last Starfighter.

2 Likes

Thanks, both of you! :slight_smile: I haven’t spent much time playing zombie survival MMOs, so I’m not sure exactly how gameplay ramps up for players. I suppose I could have made it more dangerous and slower to open up new abilities such as the disco bomb. Something for me to keep in mind for a real game next time.

http://gamejolt.com/games/day-of-the-broom/118622

Dropbox mirror:

Doesn’t have a half of what I wanted, but that’s pretty much the best I can do in one week working at maximum throughput.

Controls:
Left/Right/Middle mouse button to attack.
From keyboard that’ll be Ctrl, Alt and F key.
WSAD/arraws to walk.

Health regenerates. Slowly.

Game is very short, but if things turn out in certain way, it is very easy to lose. There’s infinite continues, if you want them, though.

Max/Windows/Linux versions are included, but I only tested windows version (don’t have other computers available).

Not EXACTLY what I had in mind, but… well, time’s up.

Modeling and animation took most of the time, as a result there’s no sound.

I’m aware of large number issues there, so whether you want to leave feedback or not is up to you.

Here’s youtube video for it:

3 Likes

Gentlemen, BEHOLD! Phoenix the Chicken!

Phoenix the Chicken v0.1 (Beta, GameJolt)
Requires Internet Explorer. No actual chickens were harmed in the making of this game.

Controls:
WASD - Move the Chicken

2457027--168901--Beta Screenshot!.png

Phoenix the Chicken is a game about a chicken who is hunted by humans - who eat chicken with wrenches - for food. Of course, he’s no mere mortal chicken: after long enough, he grows into a mighty Phoenix that the humans fear, and revives his chicken brethren. Of course, Phoenixes are reborn from the ashes, so when time runs short, he must find a safe place to hide, so that when he is reborn as a Chicken, he can continue the cycle, and pluck Chickenkind back from the brink of extinction.

This game is a beta made for the Silly Game Jam 2015-2016, so it’s got some known issues:

  • No match music. :frowning:
  • Very little visual effects
  • Very few sound effects
  • In my tests of 0.1, I’ve noticed some rather serious lagspikes.
  • There is no means by which to remap controls, alter in-game sound volumes, change graphics quality, or customize the experience too much in this build. I intend to add those things soon, though, as I feel they’d help this game be more enjoyable.

Is this game at all fun? Where do I improve it? Does this game make too much sense? Is the concept sufficiently ridiculous, or do I need to get more creative?

3 Likes

Here’s my (very Alpha) version of Unicorns Eat Rainbows for the silly game jam 15/16. This is a web build so won’t run in the latest microsoft or chrome browsers.

http://gamejolt.com/games/unicorns-eat-rainbows/117878

latest (& last for this competition) update to Unicorns eat Rainbows.

Based on feedback I have

  • amended the controls to work using GetAxisRaw so you can use A & D or arrows to move left & right
  • moved the collider from the mouth to the horn
  • added buttons so you can select the colours with the mouse (easy) or use the NumPad (slightly harder)
  • Made the balls drop slightly quicker
  • Moved the score to the top right corner.

I ran out of time to gradually add the colours & ramp up difficulty as suggested, I just made the easier changes & used it as a chance to try out buttons for the first time (I know, pretty slack to be using unity for 18mths & only just getting around to bothering with buttons).

You get 1 point for each correct colour collected & lose a point for any missed. Game ends when you are below 0 or ==20 for score.

(mine definitely is lacking in every aspect compared to those above. Shows how much knowledge/speed I have yet to pick up).

If I was to progress with this it needs a complete rework:

  • new art assets I own
  • better sound design
  • particles/effects
  • difficulty curve
  • some dangers for difficulty instead of just increasing speed
  • layout/design
3 Likes

@GarBenjamin I played your FPS & got around. I forgot all the keyboard commands (I’m not a pc gamer so struggle) & gamejolt doesn’t let me move the window so I can see underneath it but since there was no death I just pressed buttons until I worked it out. This is all my issue tho.

Movement was smooth, took me a few goes to get it through my thick skull that A&D turned me & didn’t move me sideways but I eventually sorted it out & got well & truly lost, even jumping onto the enemies & jumping up to see over walls didn’t help me. I went around the same area A LOT.

Some of the grass textures looked blurred(?) but I’m glad the update to make the illusion panels show up was in to make my life easier.

Do the enemies play cat & mouse with you because they look like a catermouse (1/2 caterpillar, 1/2 mouse)?

1 Like

firstly, should I be concerned that when I went to the game page the banner ads (alternating) were all for mental health services? Did they scan for MMOFPS & put what they thought were the applicable ads?

As usual keyboard controls killed me. The gamepad worked for movement but nothing else. Again, just me.
If that was all done in a day 1) you must work quick & 2) UnitZ must be a fairly flexible package. Nice little world, my hearing wasn’t good enough to catch all the sounds & comments but I don’t see why this couldn’t be cleaned up in another day or 2 at the rate you worked & put out there for a bit of fun, even do an annual reskin.

Gamewise, I’d like to be able to destroy the zombie portal & I found the onscreen tips a bit small to read. Still, it was fun & very impressive for 1 days work.

2 Likes

Ha ha. The enemies are basically “dead” at this point. I mean sure they are in there and have their base Patrol state, chase state (when they spot you they rush toward you until they get within a certain range) and battle state. But the battle state is not actually implemented. So they see you, rush forward to close the distance if needed then switch to battle mode and are “dead” at that point. :wink:

Ah I just wanted a worm enemy so knocked that out. Maybe I can call these Ratworms. Thanks for that and thanks for playing! :slight_smile:

Nice job, my son tried it first & didn’t find the arcade machine, luckily I opened itch & saw the hint there.
I had issues with the mouse turning my character, I kept having to circle the game area to get it back onscreen so I could complete a turn. Since I don’t game on pc I’m not sure if t his is usual.

I also liked the contrast in the graphics between the characters reality & that of the game they play, it was a nice juxtaposition. The real game was difficult, I always get lost in those space games where I can’t work out which way is up, down, back or forward, & only noticed the rear view mirror at the end just before I died while trying to work out where they were in relation to which way I was moving. These are all problems with me & pc games though, the actual product was nicely done (excellent according to my son).
Only real issue I had was I couldn’t find a way to play the arcade machine again when I died. Is this possible?